Its Not Supposed To Be Creepy, But These Dark Lonely Rooms Are Horrible! I Sometimes Dont Even WANT To Open The Doors!
A downloadable game for Windows
The flood is coming...
Can you turn all of the valves before you drown?
How to Play:
Scattered around the map are a series of green and red valves. Red valves will continuously leak water into the room until they are shut off. Green valves will continuously drain water from the room once turned on. Your goal is to turn all of the valves.
Doors can be opened and closed to control the flow of water, but once a room has been completely filled, it will begin to leak into adjacent rooms, even if the doors are closed.
Good luck and don't drown!
|Release date||Jun 14, 2018|
|Made with||Unreal Engine, Audacity, Paint.net|
|Tags||3D, Atmospheric, Dark, Horror, Procedural Generation, Shadows, Spooky, Survival Horror, underwater, Unreal Engine|
|Average session||About a half-hour|
|Inputs||Keyboard, Mouse, Gamepad (any)|
Extract from the zip file and run Aqua.exe
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Earlier today I uploaded my Let's Play for a this game as per requested by the creator, where we must save ourselves from drowning... and I fail. Watch It Here:
this was a short fun game! I was getting nervous at the end haha!
Is this horror game? I don't like horror game but I'll download
Thank you for downloading! It's not what you might call a 'true' horror game, but it was designed to make the player nervous/apprehensive.
Made a video
You have a great idea and even managed to make it creepy. Keep it up.
Very cool idea for a game. I like that opening a door is kinda a gamble. Found a few graphical bugs with the water disappearing and flashing randomly, but i understand that it's an alpha game.
A few recommendations i have are adding some kind of scenery such as rooms with chairs and tables, paintings on walls, and maybe windows to show whats going on. Still a very unique game, good stuff.
Thank you for playing my game! I'm glad you liked it. I'll be taking your feedback and putting it into the 0.3 update. I've moved the water glitches to the top of the to-do list so I'll hopefully have that fixed on the dev machine by this afternoon. I'll also add some decor to the rooms moving towards 0.3.